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Old April 17th, 2004, 07:07 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: SUGGESTION: AI troop building algorithm

Quote:
Originally posted by Jondifool:
It could be just me thinking this but isn't dom2 quite suited to having different AI strategys. Something like giving the pretenders personality in form of different play and recruit styles. The game just needs a few archtypes to seleckt
from,and then the AI would not be that predicteble, and hopefully also more challenging.

the pseudocode in this exsample could be one, change the prioritys a bit and we have another.
All quite true. But unless the code is going to be split, it doesnt do us much good to psuedo code it.

Im not sure if psuedo-coding a change in the linear AI code will get put in either, it just seems more likely.
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