Re: SUGGESTION: AI castle building algorithm
Sounds good. I like the logic so far. Seems to take into account everyones favorite tactics (except chokepoints but the logic on that would be difficult)
I wonder how much "thinking" this would take. I usually comment that it doesnt matter how long it takes a turn to process because its a "pass turn file to host" type game. But AI improvements mostly affect solo players and improving the AI would do any good if it changes the game to something too slow to hold their attention.
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