Re: SUGGESTION: AI castle building algorithm
"thinking costs":
I'm concerned about the needed cpu time to re-calculate the "desirability" for each province each turn.
Maybe I can come up with a simple solution that generalizes most cases when you can barely build a castle but prefer to do so over building troops.
choke points
d) has 4 land neighbours, of which 2 are not owned AND not neighbouring owned provinces
.. doesn't this qualify?
[ April 16, 2004, 14:35: Message edited by: Arralen ]
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|