Re: SUGGESTION: AI castle building algorithm
[quote]Originally posted by Leif_-:
quote: Originally posted by Gandalf Parker:
Quote:
Originally posted by MStavros:
OK now test it. Play a game pretending to be the AI and do that, faithfully. See if you can beat the AI's with it.
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Actually, he can't test it yet; as he haven't suggested any police for when the AI should build castles. As soon as it's got enough money at the start of a turn? If it's got enough money after recruiting units? And so on. Yeah I was hoping he would notice it. If he blindly pursues his castle plan he would end up with no troops.
I figure the best castle-building time frame would be when the AI has enough money for a castle without saving. It would also be easiest to program. But his present configuration looks like it would be finding a location to build on at about the 12 turn into the game. Is that when one turns income is more than the cost of a castle?
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