
April 19th, 2004, 02:40 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Vampire Queen mod
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Originally posted by PvK:
Without redefining all the vampires in the game, I don't think there's much else to do. I suppose she's a good SC pretender for early expansion, of which there are others, and 110 points seems a reasonable price, no?
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She's much more dangerous late game than in the early, as it's fairly easy to forge a couple of items to cover every weakness other than being undead. And there are very few nations that have access to lots of death mages for dust to dust.
Quote:
On the other hand, there are already several very potent anti-undead weapons which will work, from banishment to the various triple-damage vs. undead magic weapons, and undead-bLasting magic spells and artillery items.
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Banishment won't work as a counter to anything but the most pathetic of undead units. It even has trouble against soul gate's undead with their high MR. The various anti-undead weapons will work ,
_if_ you can put them on something that won't be killed by breath of winter + soul vortex + fire shield, and that can hit her through a defense of more than 20 with several mirror images (quickness + sword of swiftness + experience boosts).
If double and triple elemental immunity were only avaliable from artifact class items with some other drawbacks then more nations would be able to counter her without building a comparable SC. As it currently stands however, the only real contenders for the job are C'Tis and Machaka. Everyone else should hope they get really lucky and find a Harab Seraph province to build enough death mages to counter a tricked out VQ.
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