Re: Vampire Queen mod
Lol, what have I started...
Ok, my take:
The imbalance from the VQ comes in my opinion from the fact that she's as good (or even better, if you invest in some magic) as the non-humanoid pretenders for early expansion, while being also as good (or better, depending on investment) as the humanoid ones for end-game purposes...no other pretender has such flexibility.
This is due IMO mostly to
1) the combination of Immortality +etherealness +regeneration +life leech,
2) the full item slots.
These are the points that should be addressed in the re-balancing IMO.
However, the Queen is far from invulnerable in the end game. I have yet to face a critter in this game that could not be killed.
The design in particular that Graeme is talking about is well fitted for dealing with troops, but will go down easily vs any SC designed as a duelist.
A cadre of death &/or astral mages should also be able to finish her easily, if protected by an apropiate meat shield.
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