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Old April 21st, 2004, 04:35 PM

Jondifool Jondifool is offline
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Default Re: Vampire Queen mod

Quote:
Originally posted by Endoperez:
What makes vampires ethereal in the first place?

If it is a cloak (someone mentioned something about vampires and cloaks, thanks for him!), giving the Queen body armor would take the etherealness away. Make any weapon take away her life-draining attack, and take away one of her miscellanous item slots. She can't drain the blood if she whacks her enemies down with a sword, and surely some of those abilities come from magical amulets...
thats close to my take on it also. But I think that when modding for balance purpose its simple the matter of making the smallest change possible there solve the problem! (and not creating any new).
The problem is not that she can aniliate entire armys, thats ok, someone has to be able to do it! The problem is that some races don't have a counter to the SC Version of her, on a battlefield.

And with that I see 2 points lined out.

Either the elemental army is to strong for her, or her cost of having new magic path is to small.

Well taking away her armour sloth, or linking the etherealness to not wearing an armour would be a minor change, but with big impact.
Because how does that relate to other ethereal pretenders being able to wear armours? (well maybe write a story that she is to selfobsessed to wear an armour ...)

Changing the cost of magic path sounds elegant, but that actual just disallow her to be played as a rainbow pretender. Besides that I dont know if a change of the cost of new magic paths would give all nations a battle change against her. would she just be buffed a little less and still be unkillable? Bringing me back to let her be without a armour sloth (if thats enough)!
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