
April 17th, 2004, 06:29 PM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Suggestions to improve the Water Magic discipline
Quote:
Originally posted by rabelais:
(cribbed from an earlier post of mine)
Water mages can take 1 troop with them for every magic level they have minus one.
(i.e. the first level sustains the mage itself.)
Items, thetis' blessing and the water cult theme are the traditional methods for keeping your favored landlubbers breathing.
IMHO the number of troops should be increased quite a bit. The water fringe benefit is weak, relative to the other paths. Even x5 or x10 wouldn't be outlandish.
Alternatively (or in addition) it could add to defense, as fire/air add to att/prec.
SCUBA Rabe
|
I agree with these suggestions personally. I could see a x5 bonus, but not a x10 as that'd negate a bit too much of the advantage water races get by being water races.
The add to defense would work in the alternative, as it seems that Water's the only one of the four elemental magics that doesn't get a boost that way.
|