Re: Suggestions to improve the Water Magic discipline
Yumm, that reflection idea is very nice. A low level spell that just pushes a spell off a bit, probably hitting someone close by would help protect the mage, but not completely nullify the spell. A medium level spell would actually bounce it straight back at the offending caster, with the precision determined by the water mages level.
I also really liked the peaceful aspect suggested. Spells that limit fighting or the recruiting of fighting units would add a new aspect to the game. It would also make the arcane domes more attractive over key recruiting centers.
Finally, I thought I would add my two cents worth. Water magic really does not hold a lot of attraction for me. It has a couple of good things, available at low levels, but distinctly seems the least desirable of the paths. A couple more spells or items (not too many) would make this a more interesting choice and avoid the risk of over balancing.
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