Re: Suggestions to improve the Water Magic discipline
Good point, V.L..
I bet a group quickness high-level water spell that cost water gems would be an effective addition.
I think Ice fortresses are a neat idea, though they should probably only work in cold provinces.
An Ice Wall spell to block land access (and supply and gold and resources via castles) to a province might be interesting too. It would have a strength based on the number of gems put into it, and get worn down both by heat scale and by units trying to enter (using their seige ability). Might be more work for IW than it's worth, though. Maybe a Dom3 idea.
Edit: Oh, and here's an amusing idea for a combat spell that would only work (best?) in cold provinces: Snowball - a growing rolling snowball that rolls through enemy formations trampling them...
PvK
[ April 19, 2004, 20:38: Message edited by: PvK ]
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