View Single Post
  #39  
Old April 21st, 2004, 04:03 PM

Jondifool Jondifool is offline
Private
 
Join Date: Mar 2004
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Jondifool is on a distinguished road
Default Re: Suggestions to improve the Water Magic discipline

just some thoughts? trying to be inspired by the good points about uniqeness and about need for monthly rituals

I had been thinking a little on the status of light infantery as discussed here
http://www.shrapnelgames.com/cgi-bin...;f=74;t=002364

couldn't water magic be a suitable candidate to improve the use and strenght on light inf.

something like changing the whole battlefield to a muddy place, where heavy inf is severly punished. But thats maybe to similar to other spells. A ritual improving the use for LIs was maybe a neat option. I tend to think of water magic as defensive and as such I think of something making defense of a provinse a little more poverfull or giving some good skirmish powers

A option was a lower upkeep spell/ritual working for LIs (or all tropps) in the one province where the spell is cast? Basicly this makes the water gems able to turn into gold when enough troops are gathered.

But forgetting about the LI talk I have been thinking that if water need some really unique and usefull monthly ritual , what about one turning water only troops into troops cabable of going on land/and in sea.

This could be done by changing the aquatic ability to amhibian or something similar.
Or it could be something like a mermaid curse , where a few troops gets a disease/ and now has to change and go on land/into the sea or loose hp. Or gets some limmited rounds to go on land in!

(this could maybe even be combined with clamps -if clamps was turned into something like the fewer fetish forced to be hold on land- but thats another topic).

well thats pretty vaque but someone might want to comment on it anyway
Reply With Quote