Re: Suggestions to improve the Water Magic discipline
While that really is a great idea for a spell, it
A) Doesn't really sound like a water spell, and
B) Has already been suggested a while back. The devs felt it would slow down the game/be tricky to implement/be overpowered. Or at least one of the above three, I don't recall which.
Update: Oh, and while I may have overused astral in my own suggestions, when the less tangible aspects of water woulda sufficed, I'm actually inclined to agree with Simth on the astral component in his spell.
Foretelling the future is strictly and astral sorta thing, y'see.
Updated update: Duuuude. Making the Thing That Is Not your prophet would be, like, the coolest thing ever.
[ June 20, 2004, 22:18: Message edited by: Vicious Love ]
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