Re: whatis filler tech, exactly?
The AI does not divide research points - it applies them to the first item in the queue and then the next and then the next etc...
So in the example provided;
Chemistry I
Missile II
Filler Tech 1 I
Filler Tech 2 I
Armour I
Missile III
Missile II will not get started until the full 50k of research has occurred on Chemistry, likewise, Filler Tech 1 cannot be started until 30k of research has occurred on Missiles.
eg Once Chemistry I is researched, the AI's research queue will look like this;
Missile II (x pts researched)
Filler Tech 1 I (0 points researched)
Filler Tech 2 I (0 points researched)
Armour I (0 points researched)
Given that Filler Tech 1 I and Filler Tech 2 I only cost 1pt each to research, it is likely that they will be completed in the same turn as Missile II is achieved (unless there are no research points flowing over after Missile II is achieved - ie if you are researching 3000 pts a turn and Missile II requires 2998 pts, then the remaing 2 pts left over will of course be enough to complete both of the Filler Techs as well).
eg the AI's queue will then look like this;
Armour I (x pts researched)
Missile III (0 points researched)
Filler Tech 1 II (0 points researched)
Filler Tech 2 II (0 points researched)
Regards,
GE
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