Re: New feature request
I like the idea of questing. You could also have a "quest" command available for commanders. When you select it, the hero is sent on a quest. After a variable number of turns he will come back with several possible results:
1) dead!
2) found a minor magic item
3) found a major item etc., up to unique item
4) found magic gems
5) freed a prisoner (another commander who joins you)
6) got a battle affliction
7) ...more
... or any combination of the above (except 1, of course...). Maybe you could also choose between different levels of difficulty, with more difficult quests having better prizes, but maybe this would make things too complicated. And commanders would of course receive lots of experience from questing.
[ April 23, 2004, 08:47: Message edited by: sube ]
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