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Old April 28th, 2004, 06:47 PM

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Default Re: Carrion Woods Reanimations

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Originally posted by Kristoffer O:
Reanimations
Slightly quicker, though not better. Using a Carrion Lord to Reanimate still seems like an exercise in futility.

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Dominion based reanimation
This has been another minor increase I haven't seen much in the way of making this work. I also haven't seen any leaders reanimated to drag over some of these Manikins for free.

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Survivability of manikin
I have not seen this change at all, they are still on par with skeletons as far as getting destroyed enmasse.

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Power of manikin
To be quite honest Manikins rarely are able to survive long enough to gauge this.

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Power of unholy spells
Did not notice a difference with these.

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Research - reanimate trade off
Still nearly crippling slow even with Magic 3. If you don't recruit a Dryad every turn and get a secondary fortress or find a Library you will be behind most other nations except those in Drain enviroment.

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Comparisons with Ermor
Much better than it was, still nowhere near either Theme of Ermor, which is a good thing. Maybe an idea or suggestion to make the reanimation fall more in line as the game progresses is to have provinces under CW Dominion revert to Forest after a period of time. Thus increasing it's overall ability to produce more and more free manikins.
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