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Old May 27th, 2001, 08:22 PM
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Daynarr Daynarr is offline
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Default Re: TDM-Modpack politics in really big game

quote:
Originally posted by LCC:
Same as Last posting except I noticed something. Most of the AI see me as brotherly, but the ones with *** at the end of the line see me as Moderate. Now what file and item determines that ?

Also I am using Version 1.72 TDM-Modpack and release 1.35. Are they compatible ? There is something seriously wrong about my treaty with the Xichung. According to the politics file, the highest treaty they are allowed is non-aggression. So how come I have a TR with them ? Is it because I added them as a player then put them on full ai on and controlled by computer ? I got the treaty by giving a gift of 4000/3000/3000 resources with the treaty as part of the package.

[This message has been edited by LCC (edited 27 May 2001).]



Well, I did make Xi'Chung use only Non-Aggression treaty. In my games they (and Sergetti) never had any treaties higher then they should. I am always adding races as AI player not human (it is important, read on).

There is a bug in the game I have noticed; when you add an empire with human control and then change it to AI control (and turn on all the ministers) the game will not use all of the files for that race, but will use default ones instead. The file I am 100% sure that is not used by such empires is Race_Settings.txt. I wasn't sure if there was any other that the game doesn't use on such empires so I didn't reported the problem. Judging from your findings Race_AI_Politics.txt is not used as well, but Race_AI_Anger is. It would be a good idea to send a mail to MM with explanation of the problem (and possibly a save game) so that Aaron can fix it. I would do it myself, but I simply don't have time.

[This message has been edited by Daynarr (edited 27 May 2001).]
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