Re: 2.11 Friendly Fire behaviour
I'm afraid I disagree. I don't think the AI takes any more care avoiding friendly fire.
It just shoots straighter.
That helps, but not nearly enough. I still frequently see battles where most of my losses are to pointless friendly fire accidents, such as when the enemy is fleeing and my archers pepper my pursuing troops, or when there are many targets available which are nowhere near my troops, but the archers fire closest or something and thus hit my troops as well.
Again, the AI should almost never fire where there is a risk of hitting friendly troops. Still my only real dissatisfaction with the whole game. I still love the game, and the accuracy does help, but it's still really frustrating to lose troops (often elite units) to friendly fire that should not have been fired.
I also do highly appreciate the improvement to missile scatter. Not only does it help friendly fire, but it makes inaccurate spells much more useful (in many cases, the difference between near-useless and actually effective), and it makes results make more sense and look a lot less silly.
I'm just still holding out for the day the AI actually avoids picking targets that risk friendly fire.
PvK
[ April 24, 2004, 18:54: Message edited by: PvK ]
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