
April 24th, 2004, 08:05 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Re: 2.11 Friendly Fire behaviour
Quote:
Originally posted by PvK:
I'm just still holding out for the day the AI actually avoids picking targets that risk friendly fire.
PvK
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Such AI behaviour should be optional, since sometimes one will field fodder (or troops immune to the missiles being used) the only purpose of which is to slow the enemy down while missile troops/mages fire away.
[ April 24, 2004, 19:06: Message edited by: Teraswaerto ]
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