
April 24th, 2004, 02:50 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: question on A.I. Gods
Quote:
Originally posted by Merry Jolkar:
If I create a mod with some races played by A.I.'s (using the #computerplayer command),
will the A.I.'s have their own gods, or will they use the gods I have created for their races?
Also, I've found that when I specify a race for a province using the #poptype command, the race that actually shows up does not match my selection. Has anyone else had this sort of problem?
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There is a large difference between MOD and MAP commands. With mod commands you change the things that are in the game. The game still selects them normally, but when they are selected the modified units are used.
The map commands decides what selections will be made for that map, but doesnt change any units. It just makes the decisions, but the game plays the same from there.
I havent messed with MODs yet so Im not sure but the commands you mention look like the MAP commands I use alot. So I will answer that way...
If you turn a computer player on as AI in a map, they will get their own god. You CAN also make them a god using map commands, and it will make them a god which does not overwrite your god that you have made for that race.
IF you want the AI to play using the god you made for yourself, maybe to test playing against it, then you can start the race as human (which will give it the god you made) then on the first turn go into the options to turn that race over to AI control for the rest of the game.
#poptype should work. But if you are using it on a home capital then it doesnt work any different than it usually does. A nation doesnt get the provinces pop as recruit options. If ANOTHER nation takes the captial then it does show up. I think if you use #setland instead of #land then it wipes out what was there and might make the home population show up right away. But you might also have to use commands to put back the other starting stuff like home sites and starting troops.
[ April 24, 2004, 13:51: Message edited by: Gandalf Parker ]
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