Re: question on A.I. Gods
What can really improve this game is providing the AI opponents with a selection of different personalities. Another bonus would be where at the start of each game players can select a specific personality for the AI opponents or leave the default with a random selection.
This would give more variety in the development and gameplay actions of the AI opponents. Each AI personality would be focusing on different combinations of the variables listed below:
Research, Defenses, Magic Sites, Provinces with highest gold, Provinces with highest resources, Human opponent with largest armies, Human opponent with most provinces, and (I'm sure I missed others too).
Perhaps something of this nature will be introduced into Dominions_III.
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There can be only one.
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