Re: National troops and mages vs SC and High Magics
I'm not asking how to deal with them, how to use Y to counter X.
I'm saying, as you told ... Fall Bear and SC ... and all the Ulmish infantry? Disappeared?
And what did you told about? Magic items, spells and so on ...
Militia ... swordfodder.
Elite ... to intervene only when enemy is fatigued?
What battle is this???
From militia to elite troops should be the BULK of the battle, not magic items, or SC or summons nor mages. Instead they're.
I prefer xbow to counter knights, light cav to make knights wasting lance, militia to fatigue enemy heavy inf, archers to take down light infantry and so on ...
This is strategy & tactics ...
We add some mages casting some spells and so on ...
I'd add a morale malus if there'sn't at least one commander leading the squad in battle ... so fighting commanders are valued too ... if national troops are enhanced and used.
Add new scales like Military, or Backsmithing ...
something like you can have a pre move in the battle or to improve little you common soldier equipment ... something similar to add strenght to troops ...
Drain/Magic scale can affect magic or summoned units too ... they tend to fade away if there'isnt't enough Magic or their full strenght is at Dominion 10 ... and they become weaker the less the Dominion is ...
And so on
PS: For fatigue ... well, relief spell, summon earthpower, renvigoration, earth blessing, girdle of might, amulet of resilience and so on ... so it'sn't such a burden ... oh damn ... a VQ or an Undead SC doesn't suffer from fatigue at all (in combat).
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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