Re: National troops and mages vs SC and High Magics
The problem is that most players want "standard" settings ...
I agree with Nation enhancments, but not to standard troops ...
New weaponry, tactic and so on Scales ...
Another set of scales ... to improve common units.
A dispelling battle spell ... another spell enabling to give "magic attribute" to weapons of common troops.
Not all summons are good ... well, let's do only the good summons ...
I'm not saying mages are bad ! Instead I agree and use a lot National Mages ... because they're included in Nation peculiarity.
SC should be not "Super Combatant" but "Good Combatant", even I'll do less powerful items, and more standard type magic item, that not increase only morale but even other things.
Change the rule of the assassins ... pre-fight with only bodyguard on 75% chance ... on 25% assassins avoid them (they should be skilled in that) ... because in a month the assassin should find a nice moment to strike, and start directly near the victim and with the first action cause surprise ... I suppose an assassin strike when the victim is distracted, with a starting backstab.
Here I see however plenty of ideas there can fit in.
I'll add more when I concretize them, I hope only Illwinter devs read there and do something.
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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