Re: National troops and mages vs SC and High Magics
Huzurdaddy told a right thing ... Magic Site freq should be "related" to the magic site freq settings, so Slaves found are correlated to gems founded.
Well, for mages taking out SC, as Graeme told, isn't very easy because there's SC-Fodder shielding them, attracting the spells ...
so on SC vs SC is almost the lone chance ...
The fact is that one single unit, pretender, Sc or similar, should't actually destroy any regular army. And why I've to stop an SC only by magic? What Ulm can do? Where's the strength of stell, the valour of soldiers, the epic of heroic acts, and battle tactics if all solve with magery and related summons?
Who win the game?
Who's the most clams ... who has the best research and the more gems, and best SCs.
Nation matters only early expansion ...
I know sometimes I repeat myself ... but I've very fond in this topic.
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Most magic summons have high morale (like undead), so very difficult to rout, and not only, high morale prevents them from repelling, and distruct any Awe benefits ... this is to solve too ...
Awe can work as a "X damage Shield" on Magic and Undead creatures...
What to do for repel?
[ April 26, 2004, 02:56: Message edited by: Cohen ]
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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