
April 26th, 2004, 07:38 AM
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Sergeant
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Join Date: Feb 2004
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Re: National troops and mages vs SC and High Magics
I did some snipping but I think it's all still in context...
Quote:
Originally posted by Cohen:
I enjoy having 40 provinces and to manage my armies there and there ...
I enjoy preparing army setup.
Well ... I'm Italian and I could talk about ancient rome warfare like Pithium, only related to common units you can know.
Velites had pilums...
Hastati was the first line...
Princeps comes after, veteran troops...
Triarii were the first...
Someone of you have ever played a wargame ... those games with hexes grilled map, and square hardpaper pieces with strange simbols
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I played Empires In Arms when I was 15 or so, as well as several other AH and SSI games. They had their place and they were good for occupying mass amounts of time (and Mountain Dew) but they weren't the only kind of 'real' strategy game, they were just one kind. No offense but played as a PBEM, *those* games would take many, many years. I mean years -very- literally with absolutely no hyperbole or exageration, years! I mean, I bet by the time you finished a game, everyone else would be playing Dom3, maybe Dom4
I would not really like to see Dom2 changed from an unusually deep fantasy wargame to an ultra-realistic (but bogged down) epic monster wargame. Those are just my feelings, of course, but I feel that the 'pacing' of the game is pretty good already and reducing the power of magic, summons and SCs would only drag out a game until everyone got bored, quit and noone was really satisfied.
I could be wrong, though. You could make a poll to see how people feel about the pacing if you like. Games Last too long ? Not long enough ? Just right ?
- Kel
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