
April 26th, 2004, 09:15 AM
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Re: National troops and mages vs SC and High Magics
Quote:
Originally posted by Graeme Dice:
I cannot see any way in which having open ended dice benefits high stat units more than normal units. Take protection for example. Even with a protection of 30, a unit will quite regularly be damaged by normal troops when hit. Without open ended dice, it would be impossible to damage a unit with a high enough protection value. [/QB]
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I did certainly not explain my self clearly when I said that the core problem is the open enden dice system. Though I tried, so I try again
In theory the open enden system is good. But the actual numbers make it a lot bigger advantages to the SC than to the weak troop, than a regular non open system where there INSTEAD is a cap, as exsample in form of a 10% hits always miss and and 10% always hits no matter what modifiers on rolls!
Don't let the open ende dice delude you, they are very big advantages to Super Combetants,
Modifiers on +7 or 8 hits the 10 % mark I gives as an exsample. All differense bigger than that and the open ended dice system is an advantage to the better unit.
a unit with protection 30 would only take damaged from a light infantery in around 1/200 times.
But the reason i mention it is that was not to do number chrunching but to point at the fact , that the game could be balanced to ensure that the weakest unit had a value against the best.
when using fixed numbers (always miss/hits) a game can support a situation where its a waste to use the biggest guns in a battle as there are others doing it just aswell, and more affordble to loose/get hurt at least.
I like to think of encumberence and afflicktions as the modifier there should ensure that players don't want to use their strongest troops on too easy tasks, but actual try to field the units suitable for butchering the opponent.
But with ways to get around that, my suggestion is to use a hard cap in form of a always hit alwas miss % chance as I don't see the value of this open ended dice system when difference in modifiers gets big. (In my thinking encumberence and affliktions would be nice candidates for a fix/ penality on SC, but here i don't really have a suggestion yet!)
A hard cap could be used alot better than a open ended dice system to ensure that differense doesn't get to big. Special in a game here where SC gets build better and better, with more and more dream equipment (and also getting encreased exp).
I hope I got it better explained this time 
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