Thread: Mod Feedback?
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Old April 26th, 2004, 03:16 PM
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1000yd_stare 1000yd_stare is offline
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Default Re: Mod Feedback?

Quote:
Originally posted by Wauthan:


The Kami 1.0 - By 1000yd_stare.
A very cool idea behind this mod. And a good preparation to Zens upcoming map over China (if that project is still running?). I know next to nothing about Chinese mythology so I'll use this mod as a future reference. I've had some trouble though. The arquebus gets a +7 bonus to precision in the game and thus is a very high precision and deadly weapon. The Dragons resource cost could be upped considerably. They might not have equipment but surely they are rare enough to take quite a few resources to find? The Temples are very original and fun but isn't defence a bit high? It could be hard to parry and avoid enemy weapons when balancing a house on a shoulder.

Ah, feedback! Just what I need, please note the Version: ONE!
Now, onto your questions.
1. The arquebus should have a precision of 7, which I made to LOWER the units natural precision of 10. The idea is a short range (15), lousy precision weapon, which is what an early firearm should be. It sounds like the precision adds 7 to the units inherent precision, which is the exact opposite of the intention.
2. Kami is japanese mythos, not chinese, although there is some interweaving.
3. Dragons might be underpriced- any recommendations on resource cost?
4. the shrine defense was sort of envisioned to be that beefy because of the need to hack apart the wooden shrine as well as the porters. That being said, I am open to recommendations.

The ones I am really concerned about are the fox and raccoon units- I fear they might be too cheap.
I don't ever plan to add other recruitable units with spell casting abilities - the fact that you have no magic using units that can use magic items in arm/head/body/feet slots is a purposeful decision.
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