Re: Dominions 2 : Rankings and Tourneys ?
Hey folks !
First, thanx for the many replies and feedback ! I will try to answer some questions and than we can discuss further steps !
@Cheezeninja :
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One part of me says it would be a good idea, but another part of me says it would just be an invitation for people to play to win instead of play to have fun.
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True, but our experience (we had more than 1200 ladder games reported the Last year)is that players are free to decide if they want to play for points and not. The point system is very fair to all, even to them that lose. You dont get minus points, so you JUST can win !
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@Kristoffer O : Congrats to the amazing game which has a playing deepth i never seen !
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@Gandalf Parker :
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I think its a good idea. I probably wont participate. (now I have to figure out if its because Im mostly a solo player, or because I know I will always be in a laughable position)
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Try multiplay dude ! You wil love it and you will become addicted. Dont worry about losing, even ladder games can be fun because you dont LOSE points, you only can win them :-)
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@Sergex :
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I'm just afraid that all of the tourneys will be decided on stale turns and who keeps interest the longest. If you are giving prizes and such, games can Last forever with the normal settings. You'd have to have really small maps if you want tourneys to finish within a month with the usual 1 or 2 turns per day set up.
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Some good points Sergex. How long Last games on small maps ? Thats my question, because i hadnt time enought to play test the game in the Last weeks, i just played it for some days because of my lack of time. A feedback about this would be very helpfull for us.
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Perhaps you could set up a tourney that has a set time limit and require blitzing during set hours so the games don't drag on indefinitely. Say, 2 week game, required to be Online 8PM-10PM Thu, Fri, Sat, and to quickhost the rest of the time on 24 hour turns. That way I could see getting around 70-100 turns in 2 weeks and then just decide the game basded on # of provinces.
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About Tournaments. Our site includes a feature that every member can SET UP their own tourneys ! The engine does everyone for the player ! Sending emails, doing the game plans...everything ! Players just play ;-)
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Anyway, my point is that with default settings the game isn't set up for a timely tournament structure. It could be lots of fun, but you'd need some house rules and strict time limits and victory conditions.
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That wont be a problem, we can discuss that and we will add such needed features easily
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@Duncanish :
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I think it's a nice idea. I'd probably enter, get beaten, then never use it again though. ^^; What kinds of medals/prizes were you thinking of, or have you not planned that far ahead yet?
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Dont worry to go on playing ! You wont lose any points as i said before, you only can win ! That makes sure people wont get frustrated by losing points when they are newbies or just played against experienced players.
Prizes could be : Games, EXTRA POINTS; Medals for your Profile...
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@ Karacan :
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Hmm, I am afraid that while a multiplayer game of AoW can be done easily in four sessions (including manual battle, that is), Dominions II takes much much longer to complete. This has various side-effects unwanted in rankings, such as the ranking never actually reflects the *real* position, because the player might get his behind handed over in three games at the moment, which will still take a couple of months to finish.
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Thats the main point, i need more feedback from you guys about that please. Which are the general settings which could influence the game report ? And so on...please help
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Furthermore, a lot of people don't stay in Dom II to the very end, but turn over to AI or drop out forever, once they find themselves in a loosing position. Part of that is, again, the usual duration of a game. Even if you're obviously loosing, it could still take lots of turns to the final defeat.
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Remember what i said before. You wont lose points when losing ! You will win some because you collected some experience and brought a game to the end, even when you were in Last position. BUT quitters get a MINUS points penalty , because we all now that quitting a game is very unfair.
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@Sergex :
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Ya, when ranking comes into play people will quit right away if they don't think they have a chance to win, which will make lots of games end up with 2 or 3 people against a bunch of AIs. A newbie who finds himself in a game with lots of experts may just quit right off but not go AI and really slow the quickhosting down.
I just see lots of problems that need to be addressed.
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Same as i said before ! Our point system is fair to all, even to the weak and new players so that they wont leave. With your help we can set up a ranking ! But we need a lot of feedback !
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@ Zen :
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A.) A Website Designer to Design the website for posting of the new html feature of the ScoreGraphs and registration for Tourny and Proxy tracking.
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Check out : THE BATTLEFIELD.com thats what you are looking for ! If you are interested in such a feature ( ranking and tourneys for strategy games contact me, we are looking for good staff members and free helpers.
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B.) Assistance in finding an equitable system of rating based off of game types. Please note that due to the factors of Dom2, that only certain types of games *can* be Tourney Games (VP or Victory Condition games, no Ironman) and the system is based on multiple players recieving a rating based on a number of factors, not just winning.
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The-Battlefield.com all has that, missing features that are needed ca be coded and added.
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So as you can see. If you have either of those talents, we have the other nessecary components for a Ladder System. Please Email me if you have any of those talents and an inordinate amount of time on your hands.
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An email is on the way, lets get in touch via ICQ asap.
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Thanx for your time so far folks ! I hope that this discussion can go on ! Dont hesitate to post your questions, ideas, suggestions ! I will answer any and try to do our best to sep up a ranking !
Best regards,
Napoleon
[ April 26, 2004, 10:23: Message edited by: BF_Napoleon ]
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