Re: Lady of Fortune
I'm fairly sure luck works, same goes for other luck enhancing or reduce bad event abilities. The same also goes for bad luck ones too I think. To support this Last conjecture, recall that Doom Horrors as controlled units (not disappearing after battles like Send Horror) have been reported to bring about bad events in provinces where they occupy. And I have witnessed this.
In my game about a month ago, I had 18+ GoR'd Doom Horrors sieging an enemy fortress, and every turn, that province would suffer from 5~8 negative events. Give the fact that I control all other provinces (Orania map), and nearly no other events occur anywhere else, this seems like collaborative evidence that bad luck does work. This is not direct support for luck enchaning effect, but could lend itself as indirect support.
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Speaking of water-breathing though, it is to my understanding that undead creatures, e.g. Longdead Horsemen, can enter sea provinces. And I have tested this on Longdead Horsemen, and it worked.
However, why are some an undead leader types, e.g. Band Lord in my test, not able to enter sea provinces without the aid of items? To cite examples of the contratry, Mound Fiends and Spectral Mages are specified in the flavor text as able to enter sea, and they indeed can do so. By the way, Mound Fiends have no water magic, and Spectral Mages do not usually have water magic either (they have random path in addition to 2 death).
So what is it that makes some undead leader types different from undead creatures and other water-capable undead leaders? I was a bit confused/disapointed when I couldn't send my Band Lord leading 125 Undead Horsemen into Atlantis territory.
I am using V2.06 if that makes a difference, although I don't recall any mentioning of related info in the alteration history of later patches (2.08 & 2.11).
-Gateway103
[ April 26, 2004, 07:28: Message edited by: Gateway103 ]
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