Re: A possible path to better AI
I'm going to push this to the front again (Last time) because of the "expensive coaster" thread.
I would like to make a few points:
1. MM is a company of limited resources selling into a niche market. The best way to make the game really world-class is to leverage the skills of the user community.
2. I don't think externalized AI and text-based mods are incompatible. Rather I think the AI should recognize all the fields now in use (and add more). Paramaterized code is good. Thus all the existing mods would still work--just better.
3. I think adding a scripting language would be too much work for MM even with the many scripting systems available. C++ is a fine scripting language familiar to many of the Users; it has the advantage of speed and flexibility.
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