
April 27th, 2004, 08:47 PM
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Corporal
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Join Date: Mar 2004
Location: Seattle WA
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Re: Need Help in getting Aura-Emitters to stay put
Quote:
Originally posted by tinkthank:
This could be applicable to any nation, but I'll make this specific for my specific problem:
Tien Chi S&A, early game: Get the Iron Crutch around turn 4. I'd like to send him out with my expansion team because he can schlepp those summoned Spirits with him and is a good searcher, also immortal in case things go wrong.
--snip--
Now I successfully conquered a few provinces, but my prophet, commander, and half my archers are diseased.
Is there any way to get him (and similar unhealthy-aura emitting units) to keep away from the rest of the troops? Must I tell him to attack? But then I dont want him diseasing my front line troops either....
what can I do (besides: keep him out of battle until he learns some ranged spells)?
thanks much in advance
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This may be completely backwards, but once you have enough spells for him to be useful, bring only archers and put him in the FRONT set to casting self-shielding spells first and let the enemy try their luck getting anywhere near him... (Think Pythian Hydra and such...) As mentioned earlier though, +Dominion provinces only (a Manx Slinger with one lucky toss can ruin his forever...)
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