
April 29th, 2004, 11:56 PM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: R\'lyeh Strategies
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Originally posted by tinkthank:
- Temperature scales don't have affect underwater? Really? Sure?
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Sure.
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- Wait for a 2-astral Starspawn, really?
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Don't wait, use what you got. If you're lucky enough to recruit one, keep him in the capital to replace your current summoner when you lose him - or when he loses his mind.
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I sort of give him guards. When you get those immobile thingies (forget name) they make great guards, since you cant do a heck of a lot with them otherwise (or are they amphib? then you could gate them. Forget). I never thought of wait-for-returning, however.
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Guards are OK. Returning is better, except you can't cast it when feebleminded, so you can still use guards with Returning scripted, with a gotcha: the bodyguards will be lost if the summoner actually 'returns'. Ritual of Returning + Returning is 99% safe for the summoner, and you don't need guards in that case.
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- I still have a hard time with scales. I like meteroite guards, and thought
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... and thought... what?
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- Those shambler tramplers: I dont have success with them. They die way too fast, be it to arrows later or tritons sooner. HOw do you use them?
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I don't.
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- crabs -- anyone use them?
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I do. They're great vs Atlantis.
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- pretender: I am almost always tempted to go air, just so I can make some Staffs of Storms,
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I do just the same.
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you can have a mage cast Arrow Fend in your armies, and I am addicted to this spell with every nation I play. That may be why I fail to succeed, however -- any thoughts on this?
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Arrow Fend is one of the best battle enchantments. I can't see why it would prevent you to succeed.
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Is there any "official confirmation" (from a dev?) that Void Summoning relies on Luck?
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I've never seen any official confirmation, but I'm strongly inclined to think they're unrelated.
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- Illitid Soldiers I am sometimes tempted to get in the beginning because those darn tritons are so fast.
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Fodder (lobo guards or lesser Void summons), and either Crab Hybrids or the scale mail/trident infantry is what I use. Illithid support also helps, but it means less shock troops to dispatch the tritons. Of course, nothing beats tritons of your own to beat tritons. A communion-backed Poison Ward on your better shock troops is also nice to have.
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I just wish they didnt have that damn Trident and instead had their great lifedraining tentacles. Any thoughts on that?
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Life drain is great, but tridents are also excellent weapons. At least they avoid your Soldiers to impale themselves on poisoned spears and accumulate damage.
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- Anyone use bless effects? I figure a Water-9 could be interesting and sort of comes naturally, but have never tried it.
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Water-9 is easily affordable and very nice to have on Greater Othernesses, but not required. A bit of air and/or earth magic (3-4) is more useful in the long term.
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God does not play dice, He plays Dominions Albert von Ulm
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