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Old April 29th, 2004, 11:56 PM
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Default Re: R\'lyeh Strategies

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Originally posted by tinkthank:
- Temperature scales don't have affect underwater? Really? Sure?
Sure.

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- Wait for a 2-astral Starspawn, really?
Don't wait, use what you got. If you're lucky enough to recruit one, keep him in the capital to replace your current summoner when you lose him - or when he loses his mind.

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I sort of give him guards. When you get those immobile thingies (forget name) they make great guards, since you cant do a heck of a lot with them otherwise (or are they amphib? then you could gate them. Forget). I never thought of wait-for-returning, however.
Guards are OK. Returning is better, except you can't cast it when feebleminded, so you can still use guards with Returning scripted, with a gotcha: the bodyguards will be lost if the summoner actually 'returns'. Ritual of Returning + Returning is 99% safe for the summoner, and you don't need guards in that case.

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- I still have a hard time with scales. I like meteroite guards, and thought
... and thought... what?

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- Those shambler tramplers: I dont have success with them. They die way too fast, be it to arrows later or tritons sooner. HOw do you use them?
I don't.

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- crabs -- anyone use them?
I do. They're great vs Atlantis.

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- pretender: I am almost always tempted to go air, just so I can make some Staffs of Storms,
I do just the same.

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you can have a mage cast Arrow Fend in your armies, and I am addicted to this spell with every nation I play. That may be why I fail to succeed, however -- any thoughts on this?
Arrow Fend is one of the best battle enchantments. I can't see why it would prevent you to succeed.

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Is there any "official confirmation" (from a dev?) that Void Summoning relies on Luck?
I've never seen any official confirmation, but I'm strongly inclined to think they're unrelated.

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- Illitid Soldiers I am sometimes tempted to get in the beginning because those darn tritons are so fast.
Fodder (lobo guards or lesser Void summons), and either Crab Hybrids or the scale mail/trident infantry is what I use. Illithid support also helps, but it means less shock troops to dispatch the tritons. Of course, nothing beats tritons of your own to beat tritons. A communion-backed Poison Ward on your better shock troops is also nice to have.

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I just wish they didnt have that damn Trident and instead had their great lifedraining tentacles. Any thoughts on that?
Life drain is great, but tridents are also excellent weapons. At least they avoid your Soldiers to impale themselves on poisoned spears and accumulate damage.

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- Anyone use bless effects? I figure a Water-9 could be interesting and sort of comes naturally, but have never tried it.
Water-9 is easily affordable and very nice to have on Greater Othernesses, but not required. A bit of air and/or earth magic (3-4) is more useful in the long term.
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