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Old June 6th, 2001, 05:00 PM

Atraikius Atraikius is offline
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Default Re: AI advice needed.

Deathstalker - Already have them using optimal followed by capture planet.

Mephisto - That does work but its really messy - use a longer turns betweens attack setting so that the ships will stay in orbit over a planet longer, delibarately set the AI to create resupply planets on smaller worlds that are unable to hold a large amount of cargo since the AI seems to stage forces at resupply bases the most frequently, and set the AI to build either fighters or troops as every 4-5 entry in the contruct Vehicle file and fighters/troops get loaded fairly frequently - gets really messing in the out of storage space area though.

As an update to the troops - Current game has Ork (seem to do the troop thing the best so far) task force of 1 destroyer, 2 battlecruisers, and 1 battlecruiser transport (60 troops and flagship) about to hit Q's CueCappa homeworld. I played the next turn and viewed the Orks results - they had eliminated all the defenses and reduced population to 1092 at the cost of 1 damaged battlecruiser - went about 8 more turns but no follow up attack - I suspected they hadn't dropped the troops due to the 60 troops most likely being unable to take planet, and did not carry out follow up attack due to the race due to just hitting end turn when I had viewed thier status by toggling the player control setting. reloaded the game and tryed again - first time 1 BC and DD split off to destroy Pyrochette fleet of 1 LX, 4 LC do to pyrochette declaration of war, 2nd time, 1 BC + 1DD again eliminated pyrochette fleet after war, but remaining BC and Troop Transport (which were unable to get through defenses alone previous time) went after Sergetti fleet which had also declare war this time - gave up for the night after that and went to bed - hope to have success tonight.
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