Originally posted by Kristoffer O:
>>-Improve the hoplites: strat move 2, hoplons instead of bucklers, more morale.
>I'd rather improve the less useful infantry, otherwise not a bad idea.
Perhaps. Hoplites just feel to me like they should be the strength of the theme. As it stands now the only unit that looks really useable to me is the Cataphract (assuming it's meant to have a light lance)
>>-Dryad Hoplites either need to be much improved, or much cheaper. They suck.
>Cheaper perhaps. The awe is rather powerful. If combined with fear, reinvigoration or berserk blessings it can be very powerful. They do not suck, but they are vulnerable to crossbows and magic.
I resolutely disagree: they suck. Other than the awe they have nothing going for them, and the awe is off greatly diminishing use against troops with > 10 morale. They would be stronger in melee with a few extra points of defense instead.
By way of comparison, they are not in anyway even close in power to Sidhe, the closest comparable troop I could think of, yet they cost more.
In general I think the power of low levels of awe 0 is overrated, although it's quite effective at higher levels.
>>-Maybe the Grove Guards could be sacred?
>Nah. They have a sacred feel, but that is a delusion of the faithless people of the new era
Just a thought. They'd have to have white skin anyway, which would be more work.
>>-Reduce the price of dryads to 90-100, now that they only have holy 2.
>>-Reduce the price of Pan a bit, 300-320.
>We're not that fair. One point of the theme is that mages and priests cost the same while losing power. Panii should perhaps cost more. There are fewer of them after all
I agree, it's better to balance factions than units. However, to make up for their unfair costing you have to really strengthen NE in other areas to make them viable.
Oh, and I definitely think NE Pan should have EENN instead of ENNN. This would make a huge difference!