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Old April 30th, 2004, 06:53 PM

Chris Byler Chris Byler is offline
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Default Re: Pangaeda: New Age - the redheaded stepchild of Dom2?

Quote:
Originally posted by Jasper:
Originally posted by Kristoffer O:

>DH were mass tested without blessings vs ulmish infantry and stood their ground. But you are right, they are much more expensive than sidhe.

I never thought ulmish infantry were so good, although I guess they are middle of the pack. Plus, they're exactly the sort of thing that Dryad's would be best against.

Still, I'm surprised the DH were even gold for gold with Ulmish infantry. Outnumbered 5 to 1, I just can't see how they'd keep up.

Maybe the Ulmsmen get to pay full fatigue even when they fail to attack? Or if the masses were large enough, they might be unable to bring their full strength to bear on a smaller body of individually superior troops. Of course, this assumes that DH were able to damage Ulmish infantry at all, I don't see how they could without a strong Blood blessing or Fire 9.

Anyway, a unit that relies on awe to survive is not only vulnerable to missiles and magic, but also to mindless troops, and if it's a modest level of awe, anything with high morale (btw - do the starvation and dominion modifiers to morale affect awe rolls? What about the battle fright affliction?) Awe is not an effective main line of defense even at very high levels because there are so many forms of attack that ignore it completely.

Defense is bad enough as a main line of defense, but awe is even worse - everything that ignores defense also ignores awe, *and* several more things ignore or are only slightly affected by awe.
Quote:

>We at illwinter are awed by awe and fear it greatly. No other special effect is given as much undeserved respect.

*Grin* Well put. ;-) ;-)
Well, you at Illwinter need higher morale then. I suggest some experience, blessing, or the heroic valor ability.

Of course, being mindless would solve your awe problem, but create some other problems.


At any rate, if NE Pangaea is intended to be a third-rate magical nation, they need to be first-rate military. Centaurs with composite bows? Cataphracts with lances? Minotaurs with throwing axes, or just better training (i.e. improved attack and defense) than the old era minotaurs? Satyr Crossbowmen? Giving them strong heavy troops would fit well with the concept of the theme and their required Productivity scale.
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