
May 2nd, 2004, 01:24 AM
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Sergeant
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Join Date: Apr 2004
Posts: 229
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Orc Mod concept - feedback required
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It'd help if you explained how orcs are, in depth, and not just compare it to warhammer, Warcraft, Ad&d. What traits from each game do they have? Are you going to add anything to the race?
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This sums it up pretty well...
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For those who don't know it, Blizzard made a very believable nation of proud, tundra-crossing shamen and proud, strong warriors which are somehow reminiscent of a cross between "native american" "Indians" and Mongolian hordes (WIII orcs refer to themselves as "The Horde").
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I wasn't really going for a warcraft conVersion, but if you want a definition of "orc" to me, that's pretty close. Warcraft orcs have more of a warrior code than I was going for... these aren't Klingons. Tribal warriors with steel weapons and good armor. Religion would be primitive - think Voodoo.
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