
May 3rd, 2004, 09:20 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Humanoid Pretenders are too expensive
Quote:
Originally posted by PDF:
quote: Originally posted by PvK:
Many of the human pretenders have 10-point path costs. Since they also cost significantly fewer points, that is already like giving them the option of being rainbow pretenders.
I haven't heard anything convincing yet that the immortals or non-humans are better than their point costs. For supercombatant pretenders, well, it would be unnatural if it were otherwise.
PvK
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That ain't true : a RB with weak dominion cost nearly AS MUCH as a magic-competent SC chassis or Bless-effect path-9 pretender. He is significantly weaker though...
Example :
Druid F2 A2 E2 S3 D2 N2, dom 4, 10 hp, puny stats, that guy gets "bonus" Vine stuff : 260 points !
Son of Niefel W4 any-4 dom 5, 90 hp, str 28 etc... This one gets a free Winter Wolf each turn, without even using the turn to do so : 240 points !!!!
Moloch Fire-9 dom 5, 55 hp, Fear, Flying, Fire resistant : 264 points !!
Where's the problem ? I didn't even compare to a VQ or GK So having only two magic paths isn't a weakness? Having an SC pretender is worth being able to search and develop four other magic paths? Being able to summon five Vine Ogres for one nature gem is not useful? Pretender being stealthy and having forest survival are not useful?
I guess I see where you are going (SC helps early expansion, which can snowball), but since they are apple vs. orange play style differences, I'm not sure how much it should be worth. I think RB pretenders are quite useful, especially if the magic sites are plentiful enough and the game Lasts long enough to get into good research, at which point spells and summons and items tend to make the tough SC less important. On the other hand, I do think there are probably some examples of pretender costs that might be good to tweak for balance.
PvK
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