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Old May 5th, 2004, 09:31 AM

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Default Re: Humanoid Pretenders are too expensive

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by PDF:

But mainly, gameplay-wise, they should be meant to allow players to have a CHEAP pretender and spend points on dominion, scales and castle.

They are meant to:
- Have low inpact on the people of their lands (low dominion).
- Less magical power than mythological beings attuned to one or two paths.
- Have great magical versatility.
- Be good researchers.

The latter two comes from cheap paths.

The usefulness of magical versatility is perhaps reduced by the low opportunity cost of site searching spells.

Additional powers are always fun. However, if made too powerful they tend to result in less variety.

No problem with your design choices (you're the Boss !), so let the mages have low dominion and easy path access, as they are now.
BUT as they are now, their cost for their magical versatility is *seriously* excessive compared to the advantages you get from it : see the point cost comparison with other pretenders (and see how noone plays them in competitive MP except by "house rules").
So let's keep them mostly as they are with their weak powers BUT make them cheap(er) : base cost 0-20, 2-3 paths-1 at start. And I really think Immortality would make them more popular, because the death penalty is really a killer on RBs, and in addition they get killed so easily..
Then they will be a resonable choice for a player wanting to have a cheap pretender/high scales.

For the moment only the immobiles are OK for that(heck, with 31 points you get a quite useful Astral-5 Oracle or Blood-5 FoB with dom-5 - that's not even the base cost of a no-magic dom-1 mage !!)
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