Re: Dev Thinking on Balance?
I second that. These two issues are the only real unbalances in the current state of the game in my opinion, everything else is perfectly balanced, which is IMHO a huge archivement, considering how deep and complex this game is.
Although I would put it in reverse order:
1. Clam hoarding
2. VQ
VQ is certainly annoying but is just one unit after all. Clam hoarding can potentially have much larger impact on long MP games, therefore I think it has higher priority.
So what developers think about it, after all these long discussions regarding these two topics?
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