
May 4th, 2004, 03:12 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: Dev Thinking on Balance?
Quote:
I thought the devs have already made it known that they don't see a problem with the way Clams are right now. Seems like you're beating a dead horse...
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The only thing I've seen is a comment from Kristoffer saying that he was still undecided on the clam issue. Could you provide a reference?
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