
May 4th, 2004, 06:45 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: Dev Thinking on Balance?
Quote:
By your example, noone at all plays Rainbows or Bless Effects, only VQ's and combat pretenders. Which unfortunately is not the case so there must be a flaw in either your argument or your experiences.
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Obviously, Cainehill exaggerated to make the point, which is that VQs are disproportionally popular. And to my mind, that's the only real point worth making.
If, for whatever reason, people continue to prefer the VQ when they're playing to win, then clearly the game would be improved if something were done to reduce the frequency at which it is selected.
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