
May 4th, 2004, 06:55 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: Dev Thinking on Balance?
Quote:
If they are playing VQ's to win and they don't, does that mean that it isn't the design's fault but the player?
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Certainly. But if the popularity continues over a period of time (which I believe it has) then it means they probably are winning.
And even if it doesn't, the persistent popularity is a problem in itself, regardless of what causes it, because it reduces the diversity of pretenders in the game.
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