Re: Dev Thinking on Balance?
For my part, I think both sides are correct. I just don't think they are looking at the same point in time.
The people who believe that the VQs are 'just fine' normally cite any number of spells that simply destroy the VQ (or any SC, for that matter). This is true. The VQ is, perhaps, the most vulnerable SC Pretender chassis in the game against other players. If a Human player cannot deal with an opposing VQ, given time and resources, that is the fault of the Human player.
However.
The major problem with the VQ IMO is that she becomes too powerful _too early_. It seems that everyone agrees that the VQ can be a force to be reckoned with by turn 5, no matter what nation you are playing with. Therefore, the VQ should be seen not so much as a SC but as the ultimate early expansion engine. This _is_ a problem. Something I've noted in Arryn's AAR, and in other Posts by other people, is that the early expansion in MP must be extremely rapid, or you will lose. No one can deny in this type of game that the faster you expand, the better you are situated for the later game. If I produce 30% more gold than my opponent when I reach him, I have a decided advantage over him, and, all else being equal, I should beat him.
The advantage of the VQ is one of increased early expansion, from my viewpoint. IMO, any change to the VQ should be done to counteract this advantage.
Bayushi Tasogare
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Scott Hebert
Gaming Aficionado
Modding Beginner
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