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Old May 4th, 2004, 05:57 PM

Jasper Jasper is offline
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Default Re: Dev Thinking on Balance?

I had originally planned to stay out of this, as IMHO the debates over the Clam and VQ hasn't been constructive. However, as my name has been invoked I am now compelled to appear, as though drawn by invisible chains.

First. Yes, I am a beta tester, although I only become one recently. I like to think this doesn't make me partial, but instead just gives me an early peek at upcoming patches.

Now, perhaps I should know better, but I'm going to be frank and blunt in my opinions about Clams and VQs:

1) Clams. IMHO the context in which they can be abused just doesn't exist in Dominions. There is no way you can expect to sit unmolested for the 30-40 turns necessary, and the oppurtunity cost is extreme. I discretely polled around of those whom I believe to be the best players, and they all agree, while those who disagree are unknown to me.

Moreover, I feel the points arguing that clams are overpowered have been countered, and then merely reiterated. Could I be mistaken? You bet! But I am not interested in revisting the topic until new arguments are presented.

2) Vampire Queens. They are good, but IMHO those arguing she is unbalanced ignore her weaknesses. She is not particularily tough in combat, nor extraordinarily usefull in early expansion. I absolutely think there are better pretenders, and that Vampire Queens are simply popular.

On the other hand, given the oppurtunity I would make some changes to her:

-remove immunity to poison. doesn't seem thematic to me.
-add fire vulnerbility. Perhaps I've read to many White Wolf source books, but this seems thematic.
-remove need not eat. A trivial point, but still.
-Increase her magic path cost to 50 or 60.
-Allow her for less factions.

On the third hand... In general I think it's a better idea to improve weaker pretenders than to neuter the better ones.

[ May 04, 2004, 16:58: Message edited by: Jasper ]
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