Re: New and improved poll about Clam hoarding.
I really should be studying right now.
That said, I'd like to see a third Version of this poll really. One that incorporates a few of the various suggestions on how exactly clams could be powered down (higher gem cost, higher path requirements, limit on # produceable, complete removal, etc.) to get a better idea of possible affirmative solutions. I think, all in all, you'd get more people voting for a solution that involved upping their cost or a similar "minor" nerf in such a poll than you'd get people voting a straight "yea" on a nerf whose power they have no democratic control over.
Make sense?
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