
May 21st, 2001, 11:55 PM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
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Re: Crew Insurrections - to powerful?
quote: Originally posted by PvK:
I would suggest that it be given a chance to fail equal to say, 10% for every control system, crew quarters, or boarding/security component, and also add in the crew experience rating. So a cruiser with bridge, two crew quarters, a security team, and +20% skill rating would have a 60% chance of blocking takeover attempts. Larger ships would be harder to take over (more crew quarters), and players wishing harder-to-conquer ships could add appropriate components to their designs.
Sounds good to me.
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