
May 4th, 2004, 05:02 PM
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Corporal
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Join Date: Mar 2004
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Re: The Ghost King
Quote:
Originally posted by Blitz:
After a heated discussion about the VQ, the GK and their strengths and weaknesses, I started tinkering with a pretender chassis, and came up with what I think is a pretty good one. It's for Acroscophile, but I'd imagine it would work for just about any race save a few. What I have now is a problem. I can either have death 4, which opens up a lot of neat later game stuff, or I can have 40 more points for scales. This is what I came up with:
Water 3
Air 3
Earth 3
Death 2
Dominion 6
Fortress (60pt)
80 points for scales
40 points for death 4 or more scales? Tough one for sure.
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You definately want at least Death 3 for Soul Vortex later on...
Why Water 3, though? Is it for site searches/clam hoarding? Because I would think knocking that down to 1 and bringing Fire up to 2 (Phoenix Pyre)... would make him more of a force against other SC's in the late game... and cost almost exactly the same amount (gotta love 20 point paths).
EDIT: I was going to suggest, scraping up enough points for Nature 2 for Personal Regeneration... but then I realized that you're playing Arco, so it's not nearly as important. But for others considering a GK... the affliction protection inherent in regeneration is pretty vital IMHO.
[ May 04, 2004, 16:33: Message edited by: AhhhFresh ]
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