
May 5th, 2004, 12:56 AM
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Sergeant
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Join Date: Apr 2004
Posts: 229
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ghost King
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The GK really doesn't play to Arcoscephale's strengths: Priestesses can't remove afflictions for undead units such as the GK, so you'll still have to pursue conventional affliction removal aggressively.
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Crud. That was the whole idea. I just played a whole game against the AI where my GK never picked up one affliction. Guess that was just luck. I guess that explains why my Wraith Lord never healed either heh.
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Why Water 3, though? Is it for site searches/clam hoarding? Because I would think knocking that down to 1 and bringing Fire up to 2 (Phoenix Pyre)... would make him more of a force against other SC's in the late game... and cost almost exactly the same amount (gotta love 20 point paths).
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Well the idea was that if the GK died somehow it wouldn't be completely useless. I'm kind of used to a "half rainbow" mage with arco (F3 W3 E3 A3 S5), this was my attempt at a hybrid SC/Rainbow without totally destroying scales.
But losing the affliction removal really changes things. I'd probably be better off with a Wurm or a Nata if I went the SC route. Sadly this all but closes the death path when playing Arco. Ironic that my favorite race (Arco) and magic path (death) are not compatible.
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