Re: Crew Insurrections - to powerful?
Maybe a possibility for a new facility, ability, or comp - loyalty. Maybe a facility that decreases (or makes more expensive for the enemy) to Puppet PP's, Anarchy Groups, and Crew Ins. Or part of a racial tech or a 'slider' in the race setup. I personally don't have any solid ideas 'cause I'm not real familiar with modding fac's, abilities, etc. so I'll defer to the experts in that area.
Maybe a feature for the proposed expansion pack that has been discussed recently?
I am definitely also of the opinion that those 3 Intel Ops (mentioned above) are too easy and too inexpensive. It would be nice to make it adjustable instead of what we have now - Intel 'On' or 'Off'.
EDIT: Cool! ..I just made First Louie...
[This message has been edited by rdouglass (edited 22 May 2001).]
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