Re: UnitView Map Updates
I just tested it. You have them all. The units above that seem to be a filler unit. Interesting. I was wondering if numbers beyond what was in the file would make it crash. It doesnt. Now I can try using it to look at MOD units also.
I was thinking about writing an exe to generate a new AllUnits when people wanted but now I see that one could be made with numbers high enough to show all the units automatically (then a bunch of fillers). When the new water-race shows up they canbe viewed right away by just starting a new game with the UnitsView map file
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