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Old May 24th, 2001, 06:26 PM

rdouglass rdouglass is offline
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Default Re: Crew Insurrections - to powerful?

quote:
Originally posted by Baron Munchausen:
I have repeatedly, and loudly, requested counter measures for both PPP and Crew Insurrection. If your TROOPS on a planet would remain loyal and fight with the population of a PPP'd planet just as if it were an invasion then you'd have a real reason to garrison important planets with troops. It would be much more realistic and make the use of PPP much more difficult. In fact, you'd probably see people choosing to try it on 'bakwater' planets where there isn't likely to be a garrison -- which would also be more realistic. Add in some sort of accounting for the happiness level of the planet in deciding the success rate and you've got a pretty decent game system. Similarly, if the marines in a boarding parties component would try to take control of a ship that mutinies, just as if they were boarding an enemy ship, you'd have a reason to use boarding parties instead of just sticking a self-destruct device on your ship. As with everything else, keep asking. It takes a lot of consistent requests to get through the noise level that MM is living with.


I, like zenbudo + Baron, think this would be a great addition to the game. If course, you folks that don't like Intel can turn it off, but IMO Intel is a key strategy in my bag 'o tricks and countermeasures are definitely requested / wanted / desired by me.

Finally, a concise look (from the defensive side) as to what PPP / Crew Ins is - many players / forum posters seem to think it (PPP) is some kind of Anarchy Op instead of what it really is: taking over the government. If it truly is a takeover of command staff, then of course loyal troops should be able to regain control.

Some possible adjustments to your ideas, Baron:

Maybe if you have a certain level / number of troops on a planet, it would reduce happiness to Rioting or something like that. Anything below that level, the PPP / Crew Ins would be successful. (Could be a bear to code in now though...) Use similar idea with Security Stations on ships with crews - use a different Op for ships with MC's; a Takeover Virus or something.

Then, factor in a possible 'loyalty' component / facility / racial advantage (mentioned earlier in thread), and you have IMO a much better Intel system with far more posibilities and variations.

[This message has been edited by rdouglass (edited 24 May 2001).]
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